Focal Press Character Modeling with Maya and ZBrush


Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

In the PDF format with ISBN: 0240520343 and Pub Date: January 14, 2008 - 43 Mb

Create believable CG character models with this unique book. The
stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. Youll learn: Pipeline and modeling guidelines Overview of Maya Introduction to ZBrush modeling Concept art Anatomy Creating a video game character
Creating a hyper-real character Creating a photo-real character UVs and texturing How to create a demo reel

* Master professional techniques and workflow processes with clear, easy
to follow tutorials
* Interviews with professionals connect the concepts to real world
workflow and applications


http://rapidshare.com/files/91244319/FPCMMZBJB.rar
or
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Digital Tutors: Introduction to Maya nCloth



Learn a time-saving workflow to Maya nCloth, techniques for realistic results, and creative practices for a multitude of cloth simulations. Contains over 3 hours of project-based training and guides artists step-by-step through the powerful capabilities of the Maya Nucleus technology. Perfect for artists new to nCloth.

Popular highlights include:
Sample Lesson

View more sample lessons »

* Overview of Nucleus Node
* Realistic Cloth Simulation
* Scene Scale and Settings
* Time Scale
* Mass
* Dynamics Forces
* Friction
* Dynamic Attributes
* Rigidity
* Passive Object Collisions
* Glue Strength
* Pressure
* Tearing Surfaces
* Caching nCloth
* Deformation Resistance
* Lift and Drag
* Controlling Scene Playback
* Collision Layers
* Painting Values and Property Maps
* Input Mesh Attraction vs. Rest Shapes
* Stretch/Compression Resistance
* Links
* Constraints

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